Some of the common mistakes an iOS developer does are provided below:

1. Missing dealloc method as part of  each Class

2. Missing [super dealloc] methods call in dealloc method.

3. Leaving NSLog statements in production ready code. Too much NSLog can consume lot of memory and your app will throw memory warning very soon.

4. Not being aware of the power of iOS debugger commands to nail the crashes. Environment variables NSZombieEnabled, NSDebugEnabled, MallocStackLogging can help you a lot in finding the reasons behind crashes.

5. When using the above commands, forgetting to disabled in the production code.

6. Not leveraging the power of accessors. To leverage their power read this document https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmPractical.html

7. Not setting pointers to nil after releasing. Even though this is not necessary,  doing this is will help us in avoiding any inadvertant usage of this object variable, unless it is reassigned with any other object.

8. Trying to use retainCount of objects created.  Since there is no  1 to 1 correspondence between the retain count and calls to  retain/release, it is better we refrain from sing this.  This link might be use ful .http://www.friday.com/bbum/2011/12/18/retaincount-is-useless/

This list will be a living list and I will keep updating it.